Zhongtian Zheng(郑中天)
zhengzhongtian AT pku.edu.cn
I am about to join LightSpeed Studios, Tencent.
Before that, I obtained my M.Sc. degree at the School of Computer Science, Peking University, under the supervision of Prof. Guoping Wang. I received my Bachelor’s degree from the School of Mathematical Sciences at Peking University in 2021.
My primary research interests lie in the field of computer graphics, focusing on geometry processing, real-time rendering, and physics-based simulation. I also have experience in computer-aided design, remote sensing, and visual localization.
I am proficient in various programming languages and tools, such as C++, Python, UE, etc., which have been instrumental in my research and development work.
Interests
- Computer Graphics
- Geometry Processing
- 3D Reconstruction
Education
- Master of Science in Computer Software and Theory (2024)
Peking University, China - Bachelor of Science in Mathematical Sciences (2021)
Peking University, China
News
Jul 01, 2024 | One paper is accepted by ECCV. |
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Mar 22, 2024 | One paper is accepted by Siggraph 2024. |
Dec 27, 2023 | One paper is accepted by TVCG. |
Oct 22, 2023 | One paper is accepted by Siggraph Asia 2023. |
Selected Publications
- Proxy Asset Generation for Cloth Simulation in GamesACM Transactions on Graphics (SIGGRAPH), 2024
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- Learning the geodesic embedding with graph neural networksACM Transactions on Graphics (SIGGRAPH Asia), 2023
Full List
2024
- Proxy Asset Generation for Cloth Simulation in GamesACM Transactions on Graphics (SIGGRAPH), 2024
- RPBG: Towards Robust Neural Point-based Graphics in the WildEuropean Conference on Computer Vision, 2024
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2023
- Learning the geodesic embedding with graph neural networksACM Transactions on Graphics (SIGGRAPH Asia), 2023